Minor Update
Magic Chop Idle » Devlog
Hello, here is a minor update:
- When buying imbuements, your last choice will be remembered, you don't need to choose the same imbuement again.
- Fixed a bug that allowed imbuements to be bought beyond their max level.
- Added a "Buy All" option for auras upgrade.
- Now, instead of the damage per second, you will see damage per chop.
- REFORGE - The reforge system was changed. Now prices scale INDEPENDENTLY. For now, the reset seeds option is removed, as it was an band-aid fix for the scaling problem. HOWEVER, your first Reforge after this update will reset the seeds one last time. You will receive less or more seeds than you spent, but it will be the exactly amount in relation to what you bought. So, for example, if you upgraded exp points 5x times, you will receive the same amount of seeds to upgrade it 5x times again with the new price scaling. Overall, you will still have the amount of upgrades in seeds.
Let me know of any issues or how you feel about the new prices.
Files
magichopidlev1.zip Play in browser
Aug 28, 2020
Magic Chop Idle
An idle game where you upgrade your axe to chop down magical trees.
Status | Released |
Author | rafael79 |
Genre | Role Playing |
Tags | Fantasy, Idle, Incremental, Relaxing, Short, Singleplayer, upgrades |
Languages | English |
Accessibility | One button |
More posts
- Small UpdateSep 01, 2020
- Small UpdateAug 24, 2020
- Hot fixes 1Aug 23, 2020
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